Finalize tier1 of the class system allowing players to learn up to 5 unique spells to the chosen class
Finalize tier1 of the class system allowing players to learn up to 5 unique spells to the chosen class
Add new cooking recipes
Add more vegetable to plant in gardens
Add the possibility to move elements of the HUD in desired spots around the screen
Make secondary scripts sleep when the player is inactive or AFK, reducing lag in the region.
Make every spell upgradable as it get used from 0% to 100% increasing the effect produced
Implement tier2 of class combining both tiers at lv50 allowing players to learn new range of spells
Make better looking light effects for spells
Add more weapons such as bow, spear, mace, war axe
Add a painting bench for players to create their own skins and apply to their attachments and storage crates
Make it possible to craft armors through the blacksmith and armorsmith
Implement blacksmith skill for players to make weapons and armor materials
Add raid stages with multiple floors and various monsters to defeat
Add group finder feature in the HUD for team quests
Implement quests available only to jailed players allowing them to reduce the remaining jail time
Implement the jail to punish criminals
Implement mini-games in the game
Make NPCs walk around town to make the roleplay feel more alive
Make the skilling benches panel representative to each skill and improve the mechanics.
Make personal storage chests depond on the HUD to communicate with the server rather than having their own url.
Implement a local map of the current village that help locate objects of interest like resources, quest givers, monsters, etc...
Implement killable creatures
Make creatures drop loot chest once killed
Make class decide which spell can a player aquire instead of their species
Make it possible to accept multiple quests at once
Release beta phase with 100 players and increase expenentially
Improve the combat system because seriously...now it sucks
Implement fishing skill
Release pre-beta phase with 50 players
Rework the world map by adding nicer icons and legend for resources to be found
Rework the minimap and add better design, legends and some buttons
Improve the tree falling effect using llSetKeyFrameMotion
Implement a shop post for players to buy resources
Implement the smelting skill that allow players to fashion raw materials into refined resources
Implement the professions subsystem, this will give a real depth to the roleplay and make each player different from another
Implement non-character-players that give quests
Implement the quest system
Implement the guilds
Implement resting beds that restore the energy faster
Implement the cooking skill with secret recips mechanic
Implement a hunger bar that increase with time
Implement the upgrade function that allow players to increase their stats permanantly using stat points
Implement a vegetable garden to plant seeds and harvest carrots
Implement various plants to gather raw resources from
Implement a primitive skill that grant the players the ability to gather resources from the ground
Release close alpha with 25 players
Add animations to the various actions to make the roleplay a minimum realistic
Implement the minimap in a corner of the screen
Implement the world map and populate it with the main villages
Implement a crafting bench that give the ability to craft and repair items
Implement the woodcutting skill giving the ability to chop trees and get logs
Implement the crafting system with the main items to craft such as skilling tools
build the inventory database and link it to the HUD
Release the pre-alpha with 5 players
Implement the spell casting structure with basic functionalities
Implement the fighting system with basic functionalities
Implement the skilling system with basic functionalities
Build the server and link the HUD to database and initiate the main communications
Build the main codes structuring the game
Create a first version of the HUD design